A futurized version of the MK46, the MK48 comes into Black Ops II as the ultimate automatic weapon at range boasting some of the highest bullet for bullet damage, the longest range and extremely low recoil. A snipers bane and a threat to all that oppose it. The MK48 may be slow on the draw, but it will never let you down once its laying down lead.
Damage Statistics
Damage: 49-30 (3-4 shot kill)
Headshot Multiplier: 1.2x (2-3 shot kill with headshots)
Rate of Fire: 625 RPM (Default) 833 RPM (Rapid Fire)
Range: 3 hit kill (85 meters)
Wall penetration: High
Handling Statistics
Mobility: 90%
Recoil: Very Low (Default) Low-Moderate (Rapid Fire)
ADS Time: .45 seconds in and out of your sight
Magazine Size: 100 rounds (135 with Extended Clip)
Hip-Fire: Poor
Reload Speeds: 8 seconds (Standard) 8 seconds (Empty) 5.45 seconds (add-time)
General Thoughts on the MK48
The "Rambo" LMG for Black Ops II, the MK48 comes loaded with outstanding damage and phenomenal range, not finally dropping down to its 4 hit kill till after 85 meters and unlike weapons like the SCAR-H, its recoil is very low, meaning that the MK48 can make use of its high range and hit targets from afar. Unfortunately it pays in the handling department, having poor hip-fire, horrible ADS speeds and absolutely disgraceful reload times.
Advantages of the MK48
High damage and range make the MK48 a true LMG
The MK48 has above average damage to begin with with a maxmimum damage of 49, the highest for a full-auto weapon. However what is truly astounding is the range on the 3 hit kill. At 85 meters, The MK48 will always be a 3 hit kill unless shooting through very thick cover or using a silencer or rapid-fire. Even with the said attachments, the MK48 maintains a very admirable range profile and is reminiscent of the LMG's of older COD games that didn't drop time to kill over any range on the battlefield.
No Recoil with extreme accuracy across any distance
Partially helped by its sluggish rate of fire at 625 RPM, the MK48 has practically zero recoil and therefore can take advantage of its superior damage over range in comparison to other weapons such as the SCAR-H. LSAT or HAMR that have to much recoil to make reliant use of their extremely high damage over range.
Largest magazine size in the game for unrelenting firepower
At 100 rounds, the MK48 will almost never be caught empty during a fire-fight and will often have enough bullets in the clip to last several engagements without reloading where other weapons will leave you vulnerable. The MK48 with careful timing will never let you down in the fire-fight and ensures that running dry in the middle of firefights will becomes a mark of the past.
Disadvantages of the MK48
Horrible handling which limits the MK48's manuverability
Everything about the MK48's handling is bad, you walk at 90%, the slowest base walking speed, your hip-fire performance is among the worst in the game, you aim pathetically down your sight in nearly half a second etc. This ensures that you always have to keep enemies at a good distance or else risk getting out-maneuvered by enemies with much more nimble weapons. While the MK48 might dominate these weapons from afar, the lack of good reactivity up-close will often get you killed if they get to close.
Atrocious Reload Time will leave you vulnerable for a very long time when you need to replenish the mag.
While you won't have to reload that often, the reload time of 8 seconds for the MK48 means that you will have to be very careful when the clip finally goes click'. The Longest reload for a weapon in Black Ops II forces players to play defensively as to be caught even near enemies when you have to reload will be the death sentence. Certain attachments such as Extended Clip can help this issue slightly by making reloading more infrequent, but it just means that it will be more painful in the end when the counter finally hits 0.
Summary of the MK48: Unrelenting Damage
The MK48 is a weapon of extreme power. When aimed down the sight from a good vantage point, there is very little that can beat the MK48 which comes to the fight bearing extreme damage, range and a clip that will waste entire teams without changing mags. Unfortunately, the MK48 is also one of the slowest weapons as well and players bearing the MK48 will have to be knowledgeable about the flow of the fighting and spawns or be caught in close quarters with a weapon that simply get you killed with its sluggish reflexes in point blank combat. Still, the secret to this weapon is merely keeping foes out of reach and when you do, you will slaughter your foes, pouring a seemingly unending supply of lead and death that would make Rambo proud. While the MK48 won't often get the first blood, those who can keep their foes in the sights of the MK48... are sure to get the last laugh.